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25-8

2010

A New Preview and Interview

Posted by KiwiWarrior at Petrolution News on August 25, 2010

I think these two are very well done;

Interview

Strategy Informer: Will your armies be persistent a la what has been done in Company of Heroes where units become more skilled the more battles they’ve been in?

Joe Bostic: Your army in End of Nations can be thought of much like a collection of miniatures for a tabletop wargame – you collect many and decide which to bring into battle according to how you plan to meet the challenges of that battlefield. Your units can be buffed and equipped with enhancements, but they don’t gain experience as individuals. As the commander, you gain experience in combat and this enhances your power as you level and also unlocks new abilities that can enhance your units in the field. Collecting rare units is also part of how you become more powerful as you go from battle to battle.


Strategy Informer: Will there be guild/clan support when the game is released?

Joe Bostic: Guilds and clans will be supported at launch. Sometimes we refer to these as “alliances” or “brigades”. The details of features that guilds will support is still under development.

Link for more info,

http://www.strategyinformer.com/pc/endofna...interviews.html


Preview

The premise is simple - exacerbate the global economic crises we've been seeing over the past couple of years, throw in food riots, anarchy etc... and you see a breakdown of national identity, of society, a literal 'end' of nations. Out of that chaos arose a totalitarian regime called the Order of Nations, which apparently used to be part of the UN. You, as the player, take control of one of the many resistance fighters who's trying to rebel against their tyrannical rule.

Being an MMO, you naturally need an 'avatar', something to represent you to the world. Now, for some reason I had some preconceived notion that your base is your avatar (which maybe it is, I guess) but you actually do create a 'character' who is the commander of your army, even if he/she is not really 'seen'. Again, like MMO's you have classes, and each class in End of Nations grants special units, bonuses and abilities. At the moment, Petroglyph have revealed the Strike, the Assault and the Artillery class. These are all armour based classes, and indeed the current unit roster is looking like it's filled mainly with tanks, jeeps and other assorted mechanized entities. When asked about the possibility of infantry units, Michael Legg did say they were looking at possibly creating a new class for infantry, as well as exploring Naval and Air classes and/or units.

Link

http://www.strategyinformer.com/pc/endofna...s/previews.html

24-8

2010

End of Nations got a website update Items and Loot

Posted by KiwiWarrior at Petrolution News on August 24, 2010

As players lead their forces through the epic campaign in End of Nations, they will assault the Order of Nations’ most vital and well-defended operations. To meet every new challenge, commanders will not only gain new powers and abilities, but will collect rewards and loot for completing missions, defeating powerful foes, and wisely managing their factories. Every item collected or manufactured brings commanders one step closer to winning the war against tyranny.






Click here to find out more on the update.

16-8

2010

A chance to win EAW form Petroglyph

Posted by X at Petrolution News on August 16, 2010

There is a little contest going on, on the Petroglyph site regarding SMG and a chance to win a steam-key for EAW.

Here a link to it on Petroglyph's site
http://petroglyphgames.com/newsarticle/295...-war-steam-key-

Anyone wanting to have some fun or want to win a free copy of EAW might want to join in, especially if they did not win one in Petrolution's key contest!

X

15-8

2010

The Escapist End of Nations Preview

Posted by Digz at Petrolution News on August 15, 2010

The Escapist has also come to various conclusions based on their hands-on time with Petroglyphs latest game in development, the MMORTS game End of Nations, here is a small part of their preview:

QUOTE
RTS players will likely be pleased to learn that you can't just move in and blow the hell out of everything for an easy victory. We failed because we didn't work together, we didn't coordinate, and we certainly weren't familiar with our forces. But it's not incorrect to say that End of Nations seems really over-tuned at this point. There were too many enemies that spawned too quickly and took too long to defeat. It takes too long to get out of combat and retreat to a safe haven to nurse your wounds, and it's hard to regroup with your teammates when you're split up.


To read the full review, click here.

15-8

2010

End of Nations: MMORTS 101: The Class System

Posted by Digz at Petrolution News on August 15, 2010

In the second dev diary for EoN; Joe Bostic, Creative Director discusses the various aspects of the commander classes and how to utilize them effectively:

The Commander Classes

QUOTE
More than in any traditional RTS game, where factions can certainly join up for team-based PVP, the classes in End of Nations create a much stronger force by working together. MMOs have mastered this sort of team dynamic, which End of Nations has applied to commander class design to create a satisfying cooperative experience unheard of previous RTS games.

We’re very proud of how well our three commander classes synergize, each performing a unique role in cooperative play. In many encounters, the Armor commander will charge in first, choosing the moment of attack and getting the enemy’s attention while the Assault commander zips in to eliminate the enemy’s most vital forces and pick off stragglers and runners. The Artillery commander will jump in last, reducing the foe’s effectiveness with stunning effects and smoke before dishing out tremendous damage.


Military Advances

QUOTE
Classes progress by gaining experience levels. With every level, commanders automatically gain signature abilities, as well as points to invest in a tech tree. These tech trees function much like talent trees, and allow players to customize their commanders to suit their preferred play style. Players unsatisfied with their tech tree choices can easily respec and try a new build.


To see the full dev diary click here

15-8

2010

Guardians of Graxia Skirmish Map Screenshots

Posted by Digz at Petrolution News on August 15, 2010

Here are some screenshots of the Guardians of Graxia skirmish map which you can see below:



And you can see how all of those locations can be seen on the gameplay screen:

15-8

2010

Mmorpg.com End of Nations Preview

Posted by Digz at Petrolution News on August 15, 2010

Mmorpg.com got to test out End of Nations and made a preview of their thoughts so far of the game, here is a little bit of what they had to say about the Oman map:

QUOTE
What was really interesting about the Oman map was the fact I got to make use of some neat superweapons such as the artillery bombardment ability that helped me get through some particularly nasty situations where I was greatly outnumbered, and of course, the Panzer Hulk, a giant boss enemy that looked like he was more at home in the old Metal Slug games than anywhere else. That’s a compliment by the way; the thing was massive and had many hardpoints to attack.


To read the full preview click here

27-7

2010

New Guardians of Graxia Screenshots

Posted by Digz at Petrolution News on July 27, 2010

Big Download managed to get some unit descriptions from Petroglyph on some Guardians of Graxia units here are some screenshots of the units:

Mamoth Riders


The Defiled


The Great Angulooke


Grimbark Thornbreed


Volos Flamebringer


Head over to Big Download's article to see the full unit descriptions.

24-7

2010

The Resistance #1: An Inside Look at End of Nations

Posted by Digz at Petrolution News on July 24, 2010

For those of you that don't get the End of Nations Community Magazine then I suggest you sign up for it, go to the End of Nations site and on the top left hand corner you'll see you can sign up to the newsletter.

The newsletter features the Gamespot video, shown in a previous news post and the news about End of Nations being at GamesCon.

The rest is an interview with Aaron Casillas of Petroglyph Games, a content game designer:

QUOTE
Aaron, can you tell us a little about yourself, and the projects you have worked on besides End of Nations?

I've been around the industry now for about 13 years. I’ve always been addicted to games and habitually still am. I won my first game design competition circa 1980 when I created a design for a pinball machine that had not one but two gutters and a "black hole" shaped to spiral the ball like a gravity well. It was a little over the top, but made people smile.

I skipped out on getting an MFA with scholarships to work as a tester, and eventually moved to EA where I worked on the Medal of Honor series. Most notably, I enjoyed working with historians and a group of very talented individuals to produce the Pearl Harbor and the Battle of the Bulge experiences.



End of Nations is the most ambitious real time strategy game ever developed. What attracted you to this project?

It was, hands down, the talented people at Petroglyph. Working with RTS veterans like Joe Bostic, Steve Copeland, Chris Rubyor, Rich Donnelly, and the rest of the crew on an ambitious endeavor was a great opportunity that I could not miss! I liken it to going on a great adventure. What party do you want to be a part of, the noobs or the veterans? And knowing that we are working for Trion Worlds is a great feeling.



End of Nations is both an RTS game and a massively multiplayer online game. What aspects of an MMO game will players find while playing through the map?

Our goal is to make this map feel like a high-end instance found in other MMO games. In most MMOs, you play with one character at any one time. In our game you have to manage several vehicles, and you the player have to decide what vehicles you’re bringing.

Players will find that there is no one solution to conquering the map. However, what they will find is earning, gaining, and building more vehicles at the higher meta game will change the course of battle on the low-level, moment-to-moment game experience.



To read the full interview, please sign up to the newsletter.

22-7

2010

Happy Birthday Digz!

Posted by Darthbyron56 at Petrolution News on July 22, 2010

Our Division Leader Digz is Celebrating his Birthday today.

I'd like to wish him a Happy Birthday from myself and the team at Petrolution.



Enjoy your Day!

20-7

2010

I am the dark side!

Posted by Ghostrider at Phoenix Rising News on July 20, 2010

Caprioril and Kaikielius have fallen. Renegade Imperials troops are under siege on Coruscant. Imperial strike fleets led by Klev’s Silencer-7 and Pellaeon’s Chimaera are poised over Nyasko and Abregado-Rae respectively. The Dark Side Elite await orders on Vjun and Prakith. Orders have gone out to annihilate all traces of the New Republic throughout the galaxy. But all pales before the vast armada of gunships, assault transports, cruisers, Star Destroyers and giant Battlecruisers in orbit over Byss and even these behemoths are overshadowed by the brooding menace of Palpatine’s flagship – The Soverign.

The New Republic has withdrawn from the Core Worlds, with the exception of a few critical strongholds such as Metellos, Anaxes and Brentaal-IV determined to slow the Imperial advance at a heavy price. With the fleet regrouping over Da Soocha 5, the shipyards at Bilbringi and Kuat have been deploying Republic-class Star Destroyers to boost ageing fleets of medium frigates and cruisers, while the secret shipyards of Hast and Krinemonen-III have been producing state-of-the-art Mon-Calamari frigates, cruisers and capital warships to strengthen the new bases in the Outer Rim Territories, with brand new E-Wings from Norval II adding additional punch to the starfighter force.

In these desperate times, weakened by the loss of Luke Skywalker to the Dark Side, the Republic must strike at Byss and destroy the Dark Empire and the Emperor at its source before the galaxy is consumed by the Sith.

Operation Shadow Hand is reborn.

A Devastating Addition

The key to accurately portraying Operation Shadow Hand accurately was simply to go back to the original source material - Dark Empire graphic novels and the Dark Empire Sourcebook. Where possible, the composition of all forces has been taken straight from the art of the Dark Empire and care has been taken to accurately portray every blip, indistinguishable dagger and ship class as closely as possible. We are therefore pleased to announce the addition of several new Imperial units to the campaign, starting with the World Devastator.



These capital-class terror weapons come with exceptional shielding and a good array or turbolaser cannons, and of course the Molecular Furnaces, which produce an almost limitless quantity of automated fighters- TIE Drones- in neverending waves. At point blank range, these furnaces can be turned upon enemy warships, consuming them utterly. And finally, if WD’s survive the space conflict and are part of the blockading fleet above an enemy world, those same molecular furnaces are capable of sucking enemy ground bases right off the map!



Titus Klev commands a squadron of these war machines in preparation for the assault on Mon Calamari, while the remainder are stationed above Byss.

Operation Shadow Hand is also the campaign most closely associated with the Dark Side of the Force, and to that end two new starfighters closely associated with the Dark Side Elite have been added. The first is Luke’s personal transport (also flown by Sedriss) – the I-7 Howlrunner.



Although the latest in the Incom Line, it was designed by those Imperial scientists that did not defect to the Rebel alliance along with the X-Wing schematics, and the old stigma has resulted in limited acceptance with the Imperial Fleet. The ship is sleek and fast, able to outpace X-wings, and with superior performance to the Tie Interceptor and although it has heavy shielding, the twin laser cannons are rather light by Imperial standards and this fighter performs less well in an extended space battle. Its high speed makes for an excellent reconnaissance craft, especially when piloted by the Dark Side Elite.

Following experimentation into Ssi-Ruuk type entrenchment processes, Umath Lek has extracted the brains of mortally wounded Tie Fighter pilots and implanted them in nutrient solutions into heavy droid fighters, creating exceptional war droids that use the Dark Side of the Force – Shadow Droids. These are easily the nastiest starfighters in the galaxy. With the speed and manoeuvrability to outpace the best Republic fighters and firepower to rival an B-wing/E bomber, these are dogfighters par-excellence, made from warhead-duping stealth material. A squadron can probably outgun an Acclamator Assault Ship! Their only limitation is the lack of a hyperdrive. A full wing of Shadow Droids is stationed on Byss to protect the Emperor.



Focus on Byss
The other major challenge for this campaign was the sheer scale of the conflict. The art of the Dark Empire graphic novels depicts hundreds of ships in orbit over Byss or assembling from the Deep Core. While we cannot hope to have every unique ship in the mod, they translate fairly well into upgraded Mark II and III Star Destroyer variants.

Our interpretation of the Byss fleet is as follows, most are at least Mark II variants, unless otherwise stated:
6 Shadow Droid Squadrons; Gamma-class Assault Transports; Lambda T4d Shuttles, Skiprays and Guardian-class Light Cruisers in patrol / defense roles.
9 Armed Action IV gunships; 6 Bayonet Patrol ships; 12 DP20 Gunships; Carrack & Dreadnaught Cruisers; Escort Carriers; 8 Acclamator II Star Frigates; 4 Acclamator III Star Frigates;
2 Immobiliser 418B’s; 2 Taskforce Cruisers; 2 Victory I’s; 3 Victory II’s; 2 Victory III’s; 14 Imperial I; 2 Imperial II; 2 Imperial III SD’s; 4 Tector I; 4 Tector II; 1 Tector III; 4 WD’s; 3 Praetor I-Class Star Battlecruisers a massive Praetor II Star Battlecruiser, Dark Luke, Singularity & Soverign!

Even if we ignore the Soverign entirely, there is more firepower in orbit over Byss alone than Grand Admiral Thrawn had under his entire command.

Republic and Independent forces
We aim to replicate this level of accuracy throughout the campaign, using existing variants where new or currently unobtainable starship designs are shown.

However, I can say that Rebel A9’s are in place on Kuat alongside the latest E-Wings, and the occasional Bulwark Battlecruiser is in evidence as a New Republic Command Ship. The MC90 Defiance class - which debuted in this conflict - is currently represented ably by the MC80b variant, and is present at Hast, Kuat and Mon Calamari.

We are, however, able to bring you the MC80 Evacuation Cruiser, which Mon Calamari technicians converted from Reef Home Star Cruisers in record time to evacuate civilians during the Battle of Mon Calamari, and the terror of the World Devastators.

Darkness has shrouded the galaxy, and many independent worlds have joined the arms race to survive, with Palpatine’s influence spreading fear and aggression, and for the first time ever, this is without the stabilising influence of the Republic/Empire. Many worlds such as Aargau are now fortresses, especially since the Invincible-class Heavy Cruiser has been further modernised following the original CSA retrofit in 18BBY and is seen in the Mark II format over many worlds, but this is not the real danger.
These violent upheavals have devastated many worlds and as a result, pirates, outlaws and organised crime syndicates have made the most of the situation, rapidly expanding their activities, especially since the recent development of the StarViper-class Attack Platform.

This is a murderous pirate craft, heavily armed and shielded. Worse still, many criminal organisations have made increasing numbers of illegal craft, both large and small, from salvaged battle debris leftover from the recent conflict with Thrawn, and shadowports such as Columex and Nar Shaddaa are not to be entered lightly.

One desperate thrust
Given the scale of the Imperial Fleet, it is only a matter of time before the Core falls. Once the last bastions of defence crumble under the onslaught the last few Republic worlds will be rapidly overwhelmed. The last remaining hope is to collect every last ship in the Outer Rim and plunge towards Byss in an attempt to destroy the Dark Empire at its very heart.

This is an explosive campaign with titanic fleets and conflict on an unimaginable scale, together with a new, more detailed vision of the Deep Core and the Dark Empire.

QUOTE
….We of the New Republic are pledged to end this long night of misery. We are pledged to defeat and destroy the Empire and restore the Republic to the Galaxy in fact and name. Those who are currently under the threat of despotism and anarchy know this: the New Republic is committed to justice and peace and will fight to free you. Join us if you can.
DO NOT ALLOW THE DARKNESS TO RISE AGAIN


Mon Mothma’s holomedia broadcast following the Imperial siege of Caprioril.

18-7

2010

End of Nations Hands on Play at Gamescom!

Posted by Digz at Petrolution News on July 18, 2010

Trion Worlds has announced that they will be putting End of Nations out there at Gamescom for people to play, offering a unique hands on experience in Cologne, Germany.

Here is what Lars Buttler, CEO of Trion Worlds had to say about the announcement:

"Gamescom offers the ideal opportunity for Trion to present its upcoming premium titles to the media, the industry and, last but not least, the consumer audience in an appropriate environment" - Lars Buttler CEO Trion Worlds.

If you are going to Camescom make sure you don't miss the Trion Worlds stand:

Trion Worlds will exhibit in hall 9.1, booths B011 and C010, at the gamescom convention from August 18 through August 22. Further details regarding Rift: Planes of Telara and End of Nations, as well as supporting events, will follow shortly.

You can read the full announcement here.

18-7

2010

End of Nations Dev Diary - Cooperate & Conquer

Posted by Digz at Petrolution News on July 18, 2010

Here you can find the dev diary from featuring various people including Mike Legg (President of Petroglyph) and Steve Copeland, Lead designer of End of Nations. This dev diary focuses on the multiplayer aspect of the game and how you should use your fellow allies to demolish the Order of Nations.

4-7

2010

Petrolution Staff Recruitment

Posted by Darthbyron56 at Petrolution News on July 4, 2010

Hey guys,

Petrolution is a volunteer run community just like every other part of Revora, but currently the division is lacking key staff to help with the running and expansion of the community. At the moment the only members of staff petrolution has is Digz and Byron, we are looking at possibly recruiting.

Petrolution is a community teeming with life in many different ways, working with us will give you the opportunity to learn new skills and to be a part of the only community to support games made by Petroglyph, as Petroglyph grows Petrolution will certainly grow more, but without the help of the willing community volunteers we will not be able to do this.

Currently Petrolution is looking for the following members of staff:

News Poster - Petrolution lives and breathes on news from mods, thats why we need at least one news poster to go around to modding sites to gather news and updates about them to give mods a proper spotlight here at Petrolution.

The other news poster will be going around the Petroglyph forums and other forums (e.g. Mytheon forums and End of Nations forums) to provide news to post on the Petrolution main site about game updates, this is a critical position as we must keep up to date with all the happenings of the games that Petroglyph makes.

Open to 2-3 Members of Staff

Public Relations - We also require 1 PR person to go on the forums for the games that PG make including the PG forums, for example Mytheon and End of Nations as they do not have sections (or are not allowed to have sections) on the PG forums. Your task is to make the site known amongst the community and develop relationships with community representatives and developers on Petrolutions behalf.

We will also need another PR person but in a slightly different role, we need a PR person to go around to try and get mods to host with Petrolution to develop and continually add to our ever increasing community and mod base.

If you are interested in applying for a staff job at Petrolution feel free to post here, or send a pm to either Digz or Byron.

4-6

2010

Empire at War STEAM Giveaway - Contest Winners

Posted by Digz at Petrolution News on June 4, 2010

It's been a long week for most of you that have entered into the contest to try and win a free Empire at War STEAM key, but now that week is almost over and the winners are now to be announced.

Before we delve into announcing who has won a key, I'd just like to take this opportunity to thank Berek and Petroglyph games for providing us with the chance to host this competition. I'm sure I can speak on the everyones behalf in the community when I say a massive thank you to Petroglyph as a whole for making Empire at War and Forces of Corruption in the first place, they are excellent games and STEAM re-releasing these two games, and selling as popularly as they have is a testament to Petroglyphs hard work on the Empire at War series.

Now to the winners, here are the names of the people that have won a key for Empire at War, please note that if you have won, you must email contest@petrolution.net to collect your winning key. Please state your name in which you won the key on so we can allocate keys easily and please also provide your STEAM name so we can send you your key.


Here are the 5 winners from Facebook:

Benjamin Horne
Aaren Avery
Kai Opitz
Mike Petersen
Wes Bradley

Here are the 5 winners from Youtube:

14Aaren14
Kesuga7
erikkiller666
SeriouslyOne
CipherZero868

Here are the 5 winners from Twitter:

Kosmolson
Harmondale2
arcaeu
Big_A17
bensimpson

Congratulations to all the winners, and commiserations to all those that did not get a key, please remember that your participation on these sites on the Petroglyph pages shouldn't come to an end! Please keep on commenting and taking part in those pages because its you that builds a community this strong, so lets keep Petroglyph's pages active and popular just like they already are!

Remember to contact contest@petrolution.net for your winning keys!

29-5

2010

Win A Copy Of The EaW Gold Pack

Posted by Phoenix Rising at Phoenix Rising News on May 29, 2010

Hard to believe Empire at War is over four years old now, which inevitably means it's becoming more and more difficult to find a copy of it at the local retail, despite some pretty big releases still pending from the mod community. If you're looking forward to any of these titles, but don't already own a copy of the original game and expansion, are you simply out of luck when it comes to this exclusive content?

Fortunately with the recent addition of the Gold Pack to Steam, conversions like PR can live on years after the game has disappeared from stores. On top of that good news, Petroglyph and Petrolution want to give you a copy for free. This is the perfect opportunity to check out the countless hours of replay value offered by the community, all for the price of a click. Follow the banner!

27-5

2010

Empire at War STEAM Key Giveaway!

Posted by Digz at Petrolution News on May 27, 2010



Berek the Community Manager at Petrogylph is kindly giving away 15 keys for the Empire at War Gold Pack!, which is now available on Steam. This is a great way to try out a classic Petroglyph game, or recover a game CD you may have previously lost.

To get a key, join/favourite one of Petroglyph's Twitter, Facebook or Youtube pages. Then either mention the contest by @petroglyphgames on Twitter, "Like" a post on Facebook, or comment and better still favourite a YouTube video. Participate in all three for 3x the chance to win!

Winners will be randomly selected from registrants and posts starting now, until next week Thursday, June 3rd and will be announced here at Petrolution on Friday June 4th. Good luck!

Here are those links again for you to sign up to:

26-5

2010

Star Wars Empire at War: Gold Now on Steam!

Posted by Digz at Petrolution News on May 26, 2010

Star Wars Empire at War: Gold Pack has just been put up on Steam for £14.99, that's around $21 (at the moment). A lot of people have been waiting for this to be released on Steam as I for one have lost my disc, more specifically Forces of Corruption Disk, which luckily I never uninstalled from my desktop...

One hopes that this will bring a resurgence to the Empire at War community with lots of people now preferring the digital download option, that should bring more players in and at this stage in the community, I would personally argue that I need new fresh meat to slay online.

Hopefully this move will push Empire at War, one of the best RTS games of its era back onto the market and back into peoples minds.

If you haven't played the game before or not even thought about it make sure you view the Steam Empire at War page.

25-5

2010

Petrolution Requires Staff

Posted by Digz at Petrolution News on May 25, 2010

Hey everyone!

Petrolution is looking to expand and become even bigger than all its other competitors. At the moment we only have 2 staff, myself and Byron who is the Community Manager, which means that there is plenty of room for promotions and higher up places not only the division but in Revora too if you do a good job.

You'll be joining a dynamic team working for a great site that is the only site that just covers games by Petroglyph, which means as Petroglyph continues to grow, we must grow also to make sure our forums and site are filled with just as much if not more content and discussion than what Petroglyphs are.

The positions that we require are as follows:

News Poster - Petrolution lives and breathes on news from mods, thats why we need at least one news poster to go around to modding sites to gather news and updates about them to give mods a proper spotlight here at Petrolution.

The other news poster will be going around the Petroglyph forums and other forums (e.g. Mytheon forums and End of Nations forums) to provide news to post on the Petrolution main site about game updates, this is a critical position as we must keep up to date with all the happenings of the games that Petroglyph makes.

Public Relations - We also require 1 PR person to go on the forums for the games that PG make including the PG forums, for example Mytheon and End of Nations as they do not have sections (or are not allowed to have sections) on the PG forums. Your task is to make the site known amongst the community and develop relationships with community representatives and developers on Petrolutions behalf.

We will also need another PR person but in a slightly different role, we need a PR person to go around to try and get mods to host with Petrolution to develop and continually add to our ever increasing community and mod base.

If you wish to apply to can post here, or PM me. You can also find my email address in my profile.



20-5

2010

Petroglyph tips from Berek!

Posted by Banshee at Petrolution News on May 20, 2010

If you've browsed Petrolution forums recently, you might have seen some interesting posts from Berek-PG spotting contests and cheap Universe at War.

So, first of all, Universe at War: Earth Assault was available for $5.99 at Steam. Unfortunatelly, was is the correct term. It seems that the promotional price is over and now it costs $19.99. But.. you haven't missed much. You can still buy it from Amazon for $7.99, if you live in United States. For those who doesn't live there, we'll have to wait another couple of months until Steam offer the game for $5.99 again. It wasn't the first and it won't be the last time, so don't worry.

Berek has also posted about a couple of contests. The first one will give a free Mytheon mousepads signed by Chris 'Delphi' Rubyor to those who answer the question of the quizz that he posted at PG forums. Kelathin did spoil the fun, but... mousepads a cheap. So, if he asks another question there, Kelathin will not ruin it this time. It's your chance to replace your mousepad with an awesome one with a Mytheon theme for a simple google query.

The second contest is still opened and require artistic skills. It's the Mytheon Screenshot Contest & Artwork. Here's how it works:


QUOTE
The theme for today is eye-candy! Mytheon eye-candy to be exact. Not only are we releasing two beautiful pieces of artwork for Mytheon, but a screenshot contest to celebrate the graphics in the game.

Screenshot Contest

Capture your moment of glory and share it with the community in this week’s Combat Screenshot Contest! We’ve changed the forum uploading limit to temporarily let you guys post your favorite screenshot so you can show off. Even better: We will let you guys pick the winner in a forum poll! The winner won’t only be featured on the MytheonGame.com homepage, but will receive 1,000 Mytheon Coins now during Open Beta and also another 1,000 Mytheon Coins at launch!

Head over to Mytheongame.com for details on how to participate in the contest and download full images of these pieces of art!:

Athena:


Pegasus:



And considering that he has posted about it recently, I think this one is still opened. So, that's your chance to get 1000 Mytheon coins (or 2000, if you are fast)! Good luck.