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Universe at War Expanded Edition Official Discussion Thread


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#1 lycan

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Posted 05 March 2008 - 09:48 PM

This mod is my first and is hopefully a great way to start my modding path for universe at war. Yes everyone is going to mod humans in but this mod will not only add the humans but will also include some units from Nufai's Skinwalker race.

There will be new skinwalker units for Hierachy and new army units for the military. There will also be 4 new maps Afghanistan, Quebec and also Machu Picchu & FortMcNair

As of the moment there is no alpha available.

Here is an early picture of the military faction in action you can see the barracks, the marines and the defence turret and a constructor which will be changed in due course.


-STUFF DONE!-
Heroes

Randal Moore
Sgt Wollard

Buildings

Aircraft Pad
Motor Pool
Infantry Barracks
Defence Turret
Network Navigation

Units
APC
Builder Rig
Marines
Flamethrowers
Rocket Launchers
Maverick Jet
Hummers
Apache
Tanks
Medics
CIA Agents

Vist the UAW Expanded Edition Mod at Moddb to view the images

Edited by lycan, 15 March 2008 - 10:40 AM.


#2 lycan

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Posted 08 March 2008 - 02:00 PM

A Quick Update,
New Stuff

Heroes

Randal Moore

Buildings

Aircraft Pad
Vechical Assembly
Infantry Barracks
Defence Turret

Units
Builder Rig
Marines
Flamethrowers
Rocket Launchers
Maverick Jet
Hummers

That's what has been recoded in so far.

Ill take images later and then show them in the thread

Edited by lycan, 08 March 2008 - 02:06 PM.


#3 Dr. Nick

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Posted 08 March 2008 - 03:04 PM

Ignoring the fact that your name is a rip off of SEE, it seems...interesting.
Trying to do the generic mod before anybody else does?
Posted Image

#4 lycan

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Posted 08 March 2008 - 04:59 PM

hmm actually i did kinda base it off see but the actual mod file is called lycansmod.

Actually no im not trying to do it before everyone else because it has already been done i also said i am expanding on Hierachy also.

#5 Duke

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Posted 08 March 2008 - 06:35 PM

Apart from the not-so-creative name. You look like you're getting somewhere here. Goodluck :wink_new: If you need help, ask and we'll try and help you as best we can.

#6 Kelathin

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Posted 08 March 2008 - 07:36 PM

From my knowledge the Developers state the Humans have no build animation, how will you get around that?

#7 lycan

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Posted 08 March 2008 - 07:37 PM

they do i used the novus so it works!!!! i never reaslised that ill show some screenies of the human barracks animation it works 100% with the novus animation

#8 lycan

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Posted 08 March 2008 - 07:48 PM

i like the mod name because SEE inspired me to kinda make this a really good mod that people will play that also sticks to the original and adding more stuff.

here is the build up at 43%

Posted Image

and around 60

Posted Image

and at 80

Posted Image

better than anything i suppose.

you can do that build up with anything i have done it will all my new structures

#9 Kelathin

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Posted 08 March 2008 - 07:59 PM

i like the mod name because SEE inspired me to kinda make this a really good mod that people will play that also sticks to the original and adding more stuff.

here is the build up at 43%

Posted Image

and around 60

Posted Image

and at 80

Posted Image

better than anything i suppose.

you can do that build up with anything i have done it will all my new structures


Well you are using Novus's build animations, the only illogical thing about that is that Novus uses tiny nanobots to assemble their structure, it doesn't make any sense for humans to have that kind of technology lol. You could use masari or hierarchy the same way. Just not realistically of course

#10 lycan

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Posted 08 March 2008 - 08:17 PM

i got some flight unit for production ill take screenies a bit later :wink_new: the thing im using was a dragoon or something

#11 Guest_iki77_*

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Posted 09 March 2008 - 11:08 AM

Cool can you help me modding like that im workin on same mod, making novus and human faction as one

#12 lycan

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Posted 09 March 2008 - 02:14 PM

I'm sorry to say this but i am only helping myself at the moment because its my first mod i did the same with my first bfme2 mod a one man mod. Also if i was to help you which i can't i would not help a guest because i don't know him.

Thanks lycan

#13 A13W

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Posted 09 March 2008 - 06:57 PM

Nice, Thats some real progress. If I may ask a question, how did you access the novus constructor build abbitliy, like how did you change what it builds?

Thanks,

A13W

#14 lycan

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Posted 09 March 2008 - 07:43 PM

what do you mean? the building itself or construction

#15 A13W

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Posted 09 March 2008 - 07:49 PM

I mean you made it so that novus constructores could build human buildings right? How did you do that?

Edited by A13W, 09 March 2008 - 07:51 PM.


#16 lycan

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Posted 09 March 2008 - 07:53 PM

i replaced the novus models with human models :wink_new:

#17 lycan

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Posted 10 March 2008 - 04:26 PM

Sorry for the double post but last night i finished the military.

The only bug i know is that the maverik jet cannot attack but is still awesome to control imo. I'm trying my hardest to fix it.

So i am looking for alpha/beta testers willing to play the modded game on patch 0.2 and also give me feedback and bug alerts


ps. ill add picys later

Edited by lycan, 10 March 2008 - 05:58 PM.


#18 Kelathin

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Posted 10 March 2008 - 08:35 PM

Sorry for the double post but last night i finished the military.

The only bug i know is that the maverik jet cannot attack but is still awesome to control imo. I'm trying my hardest to fix it.

So i am looking for alpha/beta testers willing to play the modded game on patch 0.2 and also give me feedback and bug alerts


ps. ill add picys later

uh they couldn't play on anything less then patch 2 :sad:
Congrats on finishing the mod.

#19 lycan

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Posted 10 March 2008 - 08:38 PM

lol yes your right ^_^.

My mod is not entirley finished i still have alot to do ill be doing this mod for awhile but the military are complete except for that maverick jet not attackable bug :( if someone could fix it i would go wild :sad:

#20 lycan

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Posted 11 March 2008 - 04:43 PM

quick update always double posting i wish this more views and posts :(

Maverick Jets can now shoot air strikes and heres proof :p

Posted Image

and also http://www.moddb.com...-edition/images :crazed:

Edited by lycan, 12 March 2008 - 04:28 PM.





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