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Universe at War Expanded Edition Official Discussion Thread
lycan
post Mar 5 2008, 09:48 PM
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This mod is my first and is hopefully a great way to start my modding path for universe at war. Yes everyone is going to mod humans in but this mod will not only add the humans but will also include some units from Nufai's Skinwalker race.

There will be new skinwalker units for Hierachy and new army units for the military. There will also be 4 new maps Afghanistan, Quebec and also Machu Picchu & FortMcNair

As of the moment there is no alpha available.

Here is an early picture of the military faction in action you can see the barracks, the marines and the defence turret and a constructor which will be changed in due course.


-STUFF DONE!-
Heroes

Randal Moore
Sgt Wollard

Buildings

Aircraft Pad
Motor Pool
Infantry Barracks
Defence Turret
Network Navigation

Units
APC
Builder Rig
Marines
Flamethrowers
Rocket Launchers
Maverick Jet
Hummers
Apache
Tanks
Medics
CIA Agents

Vist the UAW Expanded Edition Mod at Moddb to view the images

This post has been edited by lycan: Mar 15 2008, 10:40 AM
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lycan
post Mar 8 2008, 02:00 PM
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A Quick Update,
New Stuff

Heroes

Randal Moore

Buildings

Aircraft Pad
Vechical Assembly
Infantry Barracks
Defence Turret

Units
Builder Rig
Marines
Flamethrowers
Rocket Launchers
Maverick Jet
Hummers

That's what has been recoded in so far.

Ill take images later and then show them in the thread

This post has been edited by lycan: Mar 8 2008, 02:06 PM
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Dr. Nick
post Mar 8 2008, 03:04 PM
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Ignoring the fact that your name is a rip off of SEE, it seems...interesting.
Trying to do the generic mod before anybody else does?


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lycan
post Mar 8 2008, 04:59 PM
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hmm actually i did kinda base it off see but the actual mod file is called lycansmod.

Actually no im not trying to do it before everyone else because it has already been done i also said i am expanding on Hierachy also.
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Duke
post Mar 8 2008, 06:35 PM
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Apart from the not-so-creative name. You look like you're getting somewhere here. Goodluck smile.gif If you need help, ask and we'll try and help you as best we can.


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Kelathin
post Mar 8 2008, 07:36 PM
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From my knowledge the Developers state the Humans have no build animation, how will you get around that?
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lycan
post Mar 8 2008, 07:37 PM
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they do i used the novus so it works!!!! i never reaslised that ill show some screenies of the human barracks animation it works 100% with the novus animation
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lycan
post Mar 8 2008, 07:48 PM
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i like the mod name because SEE inspired me to kinda make this a really good mod that people will play that also sticks to the original and adding more stuff.

here is the build up at 43%



and around 60



and at 80



better than anything i suppose.

you can do that build up with anything i have done it will all my new structures
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Kelathin
post Mar 8 2008, 07:59 PM
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QUOTE (lycan @ Mar 8 2008, 02:48 PM) *
i like the mod name because SEE inspired me to kinda make this a really good mod that people will play that also sticks to the original and adding more stuff.

here is the build up at 43%



and around 60



and at 80



better than anything i suppose.

you can do that build up with anything i have done it will all my new structures


Well you are using Novus's build animations, the only illogical thing about that is that Novus uses tiny nanobots to assemble their structure, it doesn't make any sense for humans to have that kind of technology lol. You could use masari or hierarchy the same way. Just not realistically of course
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lycan
post Mar 8 2008, 08:17 PM
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i got some flight unit for production ill take screenies a bit later smile.gif the thing im using was a dragoon or something
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Guest_iki77_*
post Mar 9 2008, 11:08 AM
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Cool can you help me modding like that im workin on same mod, making novus and human faction as one
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lycan
post Mar 9 2008, 02:14 PM
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I'm sorry to say this but i am only helping myself at the moment because its my first mod i did the same with my first bfme2 mod a one man mod. Also if i was to help you which i can't i would not help a guest because i don't know him.

Thanks lycan
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A13W
post Mar 9 2008, 06:57 PM
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Nice, Thats some real progress. If I may ask a question, how did you access the novus constructor build abbitliy, like how did you change what it builds?

Thanks,

A13W
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lycan
post Mar 9 2008, 07:43 PM
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what do you mean? the building itself or construction
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A13W
post Mar 9 2008, 07:49 PM
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I mean you made it so that novus constructores could build human buildings right? How did you do that?


This post has been edited by A13W: Mar 9 2008, 07:51 PM
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lycan
post Mar 9 2008, 07:53 PM
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i replaced the novus models with human models wink.gif
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lycan
post Mar 10 2008, 04:26 PM
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Sorry for the double post but last night i finished the military.

The only bug i know is that the maverik jet cannot attack but is still awesome to control imo. I'm trying my hardest to fix it.

So i am looking for alpha/beta testers willing to play the modded game on patch 0.2 and also give me feedback and bug alerts


ps. ill add picys later

This post has been edited by lycan: Mar 10 2008, 05:58 PM
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Kelathin
post Mar 10 2008, 08:35 PM
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QUOTE (lycan @ Mar 10 2008, 11:26 AM) *
Sorry for the double post but last night i finished the military.

The only bug i know is that the maverik jet cannot attack but is still awesome to control imo. I'm trying my hardest to fix it.

So i am looking for alpha/beta testers willing to play the modded game on patch 0.2 and also give me feedback and bug alerts


ps. ill add picys later

uh they couldn't play on anything less then patch 2 tongue.gif
Congrats on finishing the mod.
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lycan
post Mar 10 2008, 08:38 PM
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lol yes your right tongue.gif.

My mod is not entirley finished i still have alot to do ill be doing this mod for awhile but the military are complete except for that maverick jet not attackable bug :( if someone could fix it i would go wild rolleyes.gif
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lycan
post Mar 11 2008, 04:43 PM
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quick update always double posting i wish this more views and posts :(

Maverick Jets can now shoot air strikes and heres proof smile.gif



and also http://www.moddb.com/mods/10712/universe-a...-edition/images