Universe at War Expanded Edition Official Discussion Thread |
![]() ![]() |
Universe at War Expanded Edition Official Discussion Thread |
Mar 5 2008, 09:48 PM
Post
#1
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
This mod is my first and is hopefully a great way to start my modding path for universe at war. Yes everyone is going to mod humans in but this mod will not only add the humans but will also include some units from Nufai's Skinwalker race.
There will be new skinwalker units for Hierachy and new army units for the military. There will also be 4 new maps Afghanistan, Quebec and also Machu Picchu & FortMcNair As of the moment there is no alpha available. Here is an early picture of the military faction in action you can see the barracks, the marines and the defence turret and a constructor which will be changed in due course. -STUFF DONE!- Heroes Randal Moore Sgt Wollard Buildings Aircraft Pad Motor Pool Infantry Barracks Defence Turret Network Navigation Units APC Builder Rig Marines Flamethrowers Rocket Launchers Maverick Jet Hummers Apache Tanks Medics CIA Agents Vist the UAW Expanded Edition Mod at Moddb to view the images This post has been edited by lycan: Mar 15 2008, 10:40 AM |
|
|
|
Mar 8 2008, 02:00 PM
Post
#2
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
A Quick Update,
New Stuff Heroes Randal Moore Buildings Aircraft Pad Vechical Assembly Infantry Barracks Defence Turret Units Builder Rig Marines Flamethrowers Rocket Launchers Maverick Jet Hummers That's what has been recoded in so far. Ill take images later and then show them in the thread This post has been edited by lycan: Mar 8 2008, 02:06 PM |
|
|
|
Mar 8 2008, 03:04 PM
Post
#3
|
|
![]() Group: Project Team Posts: 127 Joined: 16-August 07 Member No.: 12,926 Projects: Thrawn's Revenge |
Ignoring the fact that your name is a rip off of SEE, it seems...interesting.
Trying to do the generic mod before anybody else does? -------------------- |
|
|
|
Mar 8 2008, 04:59 PM
Post
#4
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
hmm actually i did kinda base it off see but the actual mod file is called lycansmod.
Actually no im not trying to do it before everyone else because it has already been done i also said i am expanding on Hierachy also. |
|
|
|
Mar 8 2008, 06:35 PM
Post
#5
|
|
![]() Are You Watching Closely? Group: Division Admins Posts: 265 Joined: 11-January 08 From: Kaiapoi, NZ Member No.: 14,060 Projects: CNCRA3.net 'Guv Division: Red Alert 3 Job: Division Leader |
Apart from the not-so-creative name. You look like you're getting somewhere here. Goodluck
-------------------- |
|
|
|
Mar 8 2008, 07:36 PM
Post
#6
|
|
|
Group: Petrolution Staff Posts: 45 Joined: 23-June 07 Member No.: 11,338 Division: Petrolution Job: Staff |
From my knowledge the Developers state the Humans have no build animation, how will you get around that?
|
|
|
|
Mar 8 2008, 07:37 PM
Post
#7
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
they do i used the novus so it works!!!! i never reaslised that ill show some screenies of the human barracks animation it works 100% with the novus animation
|
|
|
|
Mar 8 2008, 07:48 PM
Post
#8
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
i like the mod name because SEE inspired me to kinda make this a really good mod that people will play that also sticks to the original and adding more stuff.
here is the build up at 43% ![]() and around 60 ![]() and at 80 ![]() better than anything i suppose. you can do that build up with anything i have done it will all my new structures |
|
|
|
Mar 8 2008, 07:59 PM
Post
#9
|
|
|
Group: Petrolution Staff Posts: 45 Joined: 23-June 07 Member No.: 11,338 Division: Petrolution Job: Staff |
i like the mod name because SEE inspired me to kinda make this a really good mod that people will play that also sticks to the original and adding more stuff. here is the build up at 43% ![]() and around 60 ![]() and at 80 ![]() better than anything i suppose. you can do that build up with anything i have done it will all my new structures Well you are using Novus's build animations, the only illogical thing about that is that Novus uses tiny nanobots to assemble their structure, it doesn't make any sense for humans to have that kind of technology lol. You could use masari or hierarchy the same way. Just not realistically of course |
|
|
|
Mar 8 2008, 08:17 PM
Post
#10
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
i got some flight unit for production ill take screenies a bit later
|
|
|
|
| Guest_iki77_* |
Mar 9 2008, 11:08 AM
Post
#11
|
|
Guests |
Cool can you help me modding like that im workin on same mod, making novus and human faction as one
|
|
|
|
Mar 9 2008, 02:14 PM
Post
#12
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
I'm sorry to say this but i am only helping myself at the moment because its my first mod i did the same with my first bfme2 mod a one man mod. Also if i was to help you which i can't i would not help a guest because i don't know him.
Thanks lycan |
|
|
|
Mar 9 2008, 06:57 PM
Post
#13
|
|
|
Group: Posting Members Posts: 8 Joined: 9-March 08 Member No.: 14,653 |
Nice, Thats some real progress. If I may ask a question, how did you access the novus constructor build abbitliy, like how did you change what it builds?
Thanks, A13W |
|
|
|
Mar 9 2008, 07:43 PM
Post
#14
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
what do you mean? the building itself or construction
|
|
|
|
Mar 9 2008, 07:49 PM
Post
#15
|
|
|
Group: Posting Members Posts: 8 Joined: 9-March 08 Member No.: 14,653 |
I mean you made it so that novus constructores could build human buildings right? How did you do that?
This post has been edited by A13W: Mar 9 2008, 07:51 PM |
|
|
|
Mar 9 2008, 07:53 PM
Post
#16
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
i replaced the novus models with human models
|
|
|
|
Mar 10 2008, 04:26 PM
Post
#17
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
Sorry for the double post but last night i finished the military.
The only bug i know is that the maverik jet cannot attack but is still awesome to control imo. I'm trying my hardest to fix it. So i am looking for alpha/beta testers willing to play the modded game on patch 0.2 and also give me feedback and bug alerts ps. ill add picys later This post has been edited by lycan: Mar 10 2008, 05:58 PM |
|
|
|
Mar 10 2008, 08:35 PM
Post
#18
|
|
|
Group: Petrolution Staff Posts: 45 Joined: 23-June 07 Member No.: 11,338 Division: Petrolution Job: Staff |
Sorry for the double post but last night i finished the military. The only bug i know is that the maverik jet cannot attack but is still awesome to control imo. I'm trying my hardest to fix it. So i am looking for alpha/beta testers willing to play the modded game on patch 0.2 and also give me feedback and bug alerts ps. ill add picys later uh they couldn't play on anything less then patch 2 Congrats on finishing the mod. |
|
|
|
Mar 10 2008, 08:38 PM
Post
#19
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
lol yes your right
My mod is not entirley finished i still have alot to do ill be doing this mod for awhile but the military are complete except for that maverick jet not attackable bug :( if someone could fix it i would go wild |
|
|
|
Mar 11 2008, 04:43 PM
Post
#20
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
quick update always double posting i wish this more views and posts :( Maverick Jets can now shoot air strikes and heres proof ![]() and also http://www.moddb.com/mods/10712/universe-a...-edition/images |